[geeklog-devel] Spelling interface ready for testing...

Tony Bibbs tony at tonybibbs.com
Wed Dec 3 20:54:25 EST 2003


> I was not sure if I would see it when in story editor creating a 
> story. I saw it highlight my test bad words after I posted it and 
> tried to edit it.
> No indication before that.

Yeah, the easiest way to integrate it now is to change the 'preview' 
button to say something like 'preview/spellcheck' or something like 
that.  In this manner we end up reusing must of what we already have.  I 
open to suggestions.  My goes was to make as little impace on this as 
possible.  If you wanted, we could make the save logic good enough to 
give a warning when errors are found but that would be more work.  What 
I absolutely don't want to get into is popping up windows to handle 
spellchecking...that's more a matter of peronal opinion.

>  
> Now this was just a quick initial test. I entered this for my test:
>
> thi is a tst
> helo dos this worke
>
I'll have to test this.  The class, by default, should not spell check 
words less than 3 characters long.  I think with your example this must 
not be working as you noted it flaged the 'is' on the first line.  As 
for the second line, it's another bug.  Once it finds the bugs it does a 
str_replace() to put the span's in and my hunch is that i'm doing a 
str_replace() on 'is' instead of ' is ' (note the spaces).

As for why it didn't catch the otherwords, I'm a bit at a loss, let me 
try it on my XP box and see if I get the same thing.  More to come soon.




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