[geeklog-devel] GL2 Framework
tony at tonybibbs.com
Mon Dec 13 14:39:26 EST 2004
>Hmm, but GL2 is my long-term vision ...
That's good to know. I thought that is where you stood but I didn't
want to make any assumptions at this point considering how long things
have gone since I first proposed starting GL2 to now.
>I can see enough potential in 1.3 to go for another year or maybe even 2,
>but eventually it will have to be replaced with something new. And I
>don't feel like I could develop a new system from scratch - I just don't
>have the time for that.
That is my exact dilemna. So this raises the question I think I posed a
long time ago which is shouldn't we consider drawing a line in the sand
where we only do bugs, security fixes and minor enhancments to 1.3.x and
focus all our attention on 2.x? I think the general concensus at the
time was that was a good idea but we simply didn't develop this into a
real plan. I think a real plan would involve mapping out the remaining
tasks you'd like to see done in 1.3.x and partitioning those out into a
set of releases with some loose target dates. That would allow us to do
some real planning for GL2.
>You can always count on me for GL2 module development, but I'd happily
>leave the core development in someone else's hands ...
Good. You know it's funny how things evolved. I got into GL similar to
the way you did which ended up being a full range of duties that were,
at the time, easier to manage because I had 'extra' time. I think all
of us core developers have similar issues so I think if we could simply
figure out how to focus our energies into GL2 in an organized way we
could really get a lot done. Of course, I'd like us to add a few new
developers as well...
Thanks for the input. It should stir up some conversation.
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