[geeklog-devel] GL2 and coder apathy

Tony Bibbs tony at tonybibbs.com
Wed Jun 11 09:56:23 EDT 2003


Mark,

I think you can handle GL2 just fine.  Don't let the OO nature scare you 
away, I know you are capable of picking it up.  I think the easiest way, 
if you are serious, is to take a very simple maintenance task on some of 
the existing code.  That my help you see how it all comes together.

Let me know if you are interested...

--Tony

LIMBURG, Mark wrote:
> Howdy
> 
> I won't bother to quote anyone, I'm sure we all read the list.
> 
> I got out of core GL coding because it was over my head - simple as that.
> GL1.3.x I can understand, and although I had a bunch of different opinions
> on what and how to implement parts of GL, we still worked together and
> pretty well I might add.  This was why I was interested in the 1.3.x
> codebase.  
> 
> I am HIGHLY interested in the 2.x codebase, but I just don't get it.  I've
> tried to read it a few times, and I get lost in the methodology and object
> level coding.  It's not something I've done before, at all .. so it's a
> little hard to feel that I can make a contribution.  I really wish I could,
> as although I've been playing with tikiwiki and phpbb2, I do think GL2 has
> the best aim on what is needed and how to get there.  As such, I've reverted
> into lurk mode, hoping GL2 gets to the point where I *can* help out ... with
> themes, modules, and the whole user interface issue.
> 
> I *really* want to help, I just don't know how ...
> 
> Mark Limburg
> 
> Operations Support Team Leader
> Information Services
> BAE SYSTEMS Australia
> 
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