[geeklog-devel] 1.5 error.log when DB dies

Tony Bibbs tony at tonybibbs.com
Wed Aug 13 14:28:32 EDT 2008


Joe,

I'll stop trying to convince you this can be done using a cache.  You spend so much time trying to prove other people wrong it's deafening.  I let you suck me into this complete waste of time.  When you go back and read everything you've posted you've not suggested anything that wasn't already in my first set of suggestions.  The other people on this list tolerate this kind of crap from you repeatedly but I've hit my limit with you. You, just like me, have the right to ignore posts by anybody.  Maybe it's high time we both exercised that option..

--Tony




----- Original Message ----
From: Joe Mucchiello <joe at ThrowingDice.com>
To: Geeklog Development <geeklog-devel at lists.geeklog.net>
Sent: Wednesday, August 13, 2008 1:16:33 PM
Subject: Re: [geeklog-devel] 1.5 error.log when DB dies

At 02:01 PM 8/13/2008, Tony Bibbs wrote:
>Joe,
>
>You don't need anything unique in siteconfig.  Once GL decided to 
>use the DB for settings it should honor that.
>
>That said you can safely use the site_url from the DB to generate the key.

No you can't. The database is unavailable. Again, do you remember 
your own email? How about checking out the subject of the thread?

At 10:50 AM 8/13/2008, Tony Bibbs wrote:
>I just found out something interesting.  With 1.5 having all config 
>setting in the DB if your DB dies

No DB means no site_url.

>   If Dirk so chooses to use the siteconfig.php that's fine too 
> which was of my suggestions.  My point in all this was to make it 
> clear to you you can use file-based caching if you wanted and that 
> using memcached (or apc) would be unwise.

And my point is you CAN'T use file-based caching unless the keys to 
the file are in siteconfig. At which point you can save a lot of 
trouble just put path_logs into siteconfig and forgetting all about caching.

You posited three ways to solve a specific problem. I said only your 
third choice can work. That's been my point in this discussion. You 
instead call into question whether I understand what caching is. Unreal.

>You've proven nothing I haven't already known about you...

Although I've disagreed with you often, I've never insulted you, Tony.


----
Joe Mucchiello
Throwing Dice Games
http://www.throwingdice.com 

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